How to Draw Tree Rex, Skylanders Giants


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STEP 1. Ok, simple drawing first. Let's start with some guide lines. I actually drew more here than I would normally. The body shape is really simple. Draw a hexagon for the torso, and a small triangle for the pelvis below. Next draw the shoulder pads, then the upper arms. Draw a large tear-drop shape for each forearm and add some fingers. Finally, use some large curves for a simple pair of legs. Now let's get to the actual drawing.   STEP 2. Since the jaw overlaps the rest of the face, we'll draw that first. The chin is drawn like the end of a sawed-off log. The sides of the jaw are actually the same, but from this angle we won't see the tree rings. Draw two sharp teeth and we can move on.   STEP 3. Draw a single line across the face for the eyebrow, and use a couple of curves to add the eyes beneath that. Add a rounded rectangle on the forehead, and then outline the edge of the brow wrapping around into the cheekbones.   STEP 4. Now we'll draw the ridiculous horns to finish off the head. They're wider at the top ends than where they connect to the head. The ends are like sawed-off logs again. Just below the base of each horn is a small spike sticking out to the side. We can add some basic folds/wrinkles in the wood at this point, to break up the outline and make it more interesting.   STEP 5. This guy is pretty much just made up of log shapes. We have a larger horizontal log for the torso. Note the smaller wrinkles on the upper sides of the torso. That's where the arms will connect. Beneath that, the wrinkles are longer and smoother, wrapping around the midsection. Each shoulder pad is a smaller log shape, pointing up and away from the body.   STEP 6. The knees are just the end of sawed-off logs or tree trunks. You can either draw one big spiral from the center outward, or you can draw concentric circles from the center out. Technically the circle would be more accurate. Rings, rather... but spirals are fun, so either works. Draw some chunky toes on each foot, and then close up the rest of the legs with jagged lines.   STEP 7. Here we'll draw the chest plate and the stomach plate. These are like slabs of wood, so be sure to keep them textured on the ends. This is like old wood that's been sitting around for decades or longer, so it's more gnarled and beat-up. Next, outline the pelvis and upper legs with a mossy texture. Just little curves will get the job done.   STEP 8. Each forearm is different. The one on the right of the drawing is just more wood texture. There's one big log end on the knuckle area, and the rest of the shape is made up of big lumps. The opposite forearm, or gauntlet, is covered in five small spikes and one big spike toward the knuckles. The main shape does have a wood texture, but it's important to get the spikes in first.   STEP 9. Draw in the remaining two small spikes on the forearm. Next, draw in the fingers. Simple, two-section fingers will do. I used a question-mark shape with some extra swirl on the end for the first line of each finger, ending in the swirly knuckle. Finally, draw in the lumpy outline of the upper arms.   STEP 10. Detail time! The main design element here is the three-leaf symbol on the forehead. He's a Life Element Skylander, and I'm pretty sure that's what that symbol represents. Most of what's left to draw is just tree texture. The main thing is to draw long wrinkles in opposite directions. Remember to draw them long-ways along the log shapes, and not across. Making your lines thicker and thinner helps to add texture and shadow to the wrinkles.   STEP 11. The inks.   STEP 12. ...and some colors.   STEP 13. Ok, that was fun. Now let's try it again with a bit more detail and personality. We'll use these guide lines for a more dynamic pose. The head is angled, the arms are raised, the legs are spread, and the body is turned slightly.   STEP 14. Let's tackle the face in one go, now that we already know the basics of how it should look. I used smaller lines on the face than for the rest of the drawing. Use wrinkles in the outlines to give each shape more dimension. On the inside of the wooden log shapes, long wrinkles tend to show more toward the sides of the log as the surface angles away from us.   STEP 15. Outline the horns next. Breaking up the outline with shorter, abstract lines will help to give this guy an organic look.   STEP 16. Detail time. Note how the forehead symbol is now carved into the forehead plate. Since we're looking up at his face, we see the inner edge toward the top, but not the bottom of each leaf inlay. Use deep wrinkles along the horns, thicker toward the middle and thinner at the ends, for the most part. Look at how I handled the spiral rings on the end of the horn. Instead of solid lines, I broke it up into little swishes, all facing away from the center.   STEP 17. Note the direction of the wrinkles and ridges here. You can use these lines to express each individual shape. Use a thick outline to make sure each shape remains bold and doesn't get lost in the detail. I probably could have used a thicker line on the chest plate.   STEP 18. Forearms again, but this time we see the bottom of his left forearm and hand. Use your own fist for quick reference, even though these fingers are cartoony. Note how the spikes are sharper and more triangular on the outside edge of the other forearm. Think of these as ice cream cones or something like that. When viewed from the side, you get a triangle. When you point the tip more toward the camera (you, the viewer), the base becomes rounded and the point appears shorter and wider. When the tip is really pointing at you, you essentially draw a circle first... then draw a dot for the point... and draw some shiny lines or texture running from that dot to the edge of the circle. In context with the other spikes, it makes sense. I should really do a tutorial on spikes.   STEP 19. Boom! Fingersfeetupperarms! I wanted to add more detail an another knuckle to each of the fingers this time around. All the main shapes are the same as in the simple drawing, but the rendering is more detailed. Break up the outlines. Use more fluid lines and marks to convey the organic texture.   STEP 20. Detail time again. Same rule for the main wrinkles and ridges. Start at one end and draw long-ways toward the middle of each log. Start thick and end thin. Draw wrinkles from each end of the shape, but not from the sides inward. You can add a few tiny horizontal curves and scratches to show added texture, but don't go overboard with them. I really like the spiral knuckles on this guy. Visually, it ties in with the large kneepad patterns.   STEP 21. Mossy pants. This is sort of an odd design choice, but that's how he looks. Figure out the main shapes of the thighs and pelvis, and just wrap them with leafy detail. Adding more thick detail close to the edges and using less and thinner detail toward the center of each shape helps to add dimension.   STEP 22. I'm surprised I haven't said it before now, but feel free to look out a window or look up photos of trees for reference. Tree bark can have some pretty interesting shapes in it, especially the knots. Here we're just drawing in the shoulder pads, and adding some of those tiny horizontal curves I mentioned. Those help to show that the wrinkles outline rounded bands of bark. And with that... I think we're done!   STEP 23. There's something about an inked piece of line art... Anyway, that's it! I hope you enjoyed this tutorial. I had fun drawing it. Be sure to post your finished drawings if you can, and let me know if you'd like to see any other Skylanders characters. Thanks for viewing!   Step 1. Step 2. Step 3. Step 4. Step 5. Step 6. Step 7. Step 8. Step 9. Step 10. Step 11. Step 12. Step 13. Step 14. Step 15. Step 16. Step 17. Step 18. Step 19. Step 20. Step 21. Step 22. Step 23.